← Return to One of Us Will Die - Quickstart
Devlog
- September 13, 2024 by titus1711#Playtest, #One of Us Will Die, #Player Death, #Gnosticism, #Bronze Age, #Mythology, #Devlog, #Social DeductionLast night we ran One of Us Will Die at Whimsy Cafe with five players! Our scenario was After The Fall, a tale that begins after the heroes have failed to stop the big bad evil guy's plan. The world h... Continue reading
- September 05, 2024 by titus171#Social Deduction, #Traitor, #Tabletop RPG, #RPG, #One of Us Will DieBecause it's fun... Next! Kidding aside, in these devlogs, I'm trying to answer the most interesting questions that get sent to me by people who have tried the game or are curious about it. Social ded... Continue reading
- August 27, 2024 by titus1714#Social Deduction, #TTRPG, #Game design, #Tabletop Role-playing games, #Role-playing Game, #Developer LogNo. The short answer is no. Our existence as a species will go on without the existence of such a thing and so will the tabletop RPG scene. So why make one? It's a question I've been struggling with f... Continue reading
- August 24, 2024 by titus1713#One of Us Will Die, #Playthrough, #Playtest, #Demo, #Devlog, #Teenagers, #Role-playing Game, #TTRPG, #RPG, #Story, #AdventureAs Gerard Way once said, "They say all teenagers scare the living sh*t out of me.". The younger members of generation Z have been characterized in the gaming sphere as highly competitive, very pop-cul... Continue reading
- August 13, 2024 by titus1712#Game design, #Reflection, #Death, #Role-playing games, #TTRPG, #Tabletop Role-playing games, #One Of Us Will DieThey say developer logs raise awareness so here we go! Instead of talking forward, I thought I'd make the first devlog about looking back. It's been over a year since I started this project and it's g... Continue reading